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Transportation Theory Applied to Health and Risk Messaging  

Melanie C. Green and Kaitlin Fitzgerald

Online publication date:
Jan 2017
Transportation Theory: Narrative transportation theory focuses on the causes and consequences of an individual being immersed in a story, or ... More

Transtheoretical Model and Stages of Change in Health and Risk Messaging  

Seth M. Noar

Online publication date:
Jan 2017
The Transtheoretical Model (TTM) is an integrative health behavior change theory that describes the process of how people change their behavior. The central organizing construct in the ... More

Types of Explanations in Health and Risk Messaging  

Katherine E. Rowan

Explanations designed to teach, rather than to support scientific claims in scholarly works, are essential in health and risk communication. Patients explain why they think their symptoms ... More

Using Maps to Display Geographic Risk, Personal Health Data, and Ownership  

Suellen Hopfer and Genesis Gutierrez

Fundamental structural features of risk maps influence how health risk and burden information is understood. The mapping of health data by medical geographers in the 1800s has evolved into ... More

Using Questions in Health and Risk Message Design  

Rhonda Gibson

Quotations, something that a person says or writes that is then used by someone else in another setting, have long been a staple of news stories. Reporters use quotations—both direct and ... More

Video Games and Gaming: Reaching Audiences With Health and Risk Messages  

Anthony M. Limperos

Online publication date:
Jun 2017
Video games are a very popular form of entertainment media and have been the subject of much debate since their meteoric rise to popularity in the 1980s. Similar to the criticisms ... More

Virtual Environments, Avatars, and Agents in Health and Risk Messaging  

Sun Joo Ahn and Jesse Fox

Online publication date:
Jun 2017
Immersive virtual environments (IVEs) are systems comprised of digital devices that simulate multiple layers of sensory information so that users experience sight, sound, and even touch ... More

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