Lucretia Monique Ward, Sarah E. Erickson, Julia R. Lippman, and Soraya Giaccardi
Major findings concerning the nature and impact of sexual content in mainstream entertainment media, with a focus on empirical studies and content analyses (published from 2000 to 2015) indicate that sexual content is prevalent in mainstream media, appearing in approximately 85% of films and 82% of television programs. On television, sexual content varies greatly by genre, sexual talk is more prevalent that depictions of sexual activity, and references to sexual risks and responsibilities are minimal. Sexual imagery is also prevalent in music videos, where the most frequent portrayals are of sexual and suggestive dance, sexual objectification, and self-touching. Women and female artists are more often shown in sexual ways than men and male artists. This trend extends to video games, where women are underrepresented, and, when present, are much more likely than men to be shown with a sexualized appearance or in sexually revealing clothing.
Drawing primarily on the premises of cultivation theory and social cognitive theory, researchers have explored how exposure to this content contributes to the sexual attitudes and behaviors of consumers. In terms of attitudes, heavier media exposure is associated with holding more positive attitudes toward uncommitted sexual exploration; stronger support of gender-related sexual roles, adversarial sexual beliefs, and the sexual double standard; and increased estimates of peers’ sexual behavior. Evidence is sparser for a causal link between media use and attitudes toward uncommitted sexual exploration. In terms of sexual behavior, cross-sectional surveys have found that frequent exposure to sexual media content is associated with increased reports of intentions to have sex, light sexual behavior (kissing, holding hands), and heavy sexual behavior, such as intercourse. Studies have also found that heavier exposure to sexual content predicts earlier or heavier sexual activity one year later. Several factors have been shown to moderate these connections, including the race and gender of the viewer and level of parental mediation.
Sexually explicit material or pornography has become widely accessible, especially on the Internet. Among both adolescents and adults, more frequent pornography consumption has been associated with holding more permissive sexual attitudes, such as a greater acceptance of extramarital and casual sex; with gender-specific attitudes, including greater support of traditional sexual roles and adversarial sexual beliefs; and with a greater likelihood of perpetrating sexual coercion, harassment, and aggression. Evidence also connects pornography consumption to individual sexual behavior, especially among adults. Among adults, pornography use is linked to earlier coital initiation, more frequent participation in specific sexual activities, participation in casual sex, and having a higher number of sexual partners; it has not been consistently linked to condom use.
Catherine Chaput and Joshua S. Hanan
Depending on how you approach it, economic justice is either an extremely old intellectual tradition or a relatively new one. From the first perspective, economic justice is part and parcel of classical political philosophy—Plato’s The Republic and Aristotle’s The Politics, for instance, both discuss property distribution in an ideal society, emphasizing the philosophy of justice over economic precepts. From the second perspective, the one we embrace, economic justice is a uniquely modern inquiry that emerged with the writings of Karl Marx and his revolutionary critique of the capitalist political economy. For Marx, economic justice can be understood as a critical enterprise that attempts to locate contradictions between universal and particular conceptions of human freedom and intervene politically into these contradictions with the aim of creating a more just, equitable, and egalitarian society. So conceived, economic justice liberates the collective potential of humanity from its exploitation and degradation by capitalism as well as the various legal institutions it develops to control human behavior for the purpose of extracting of surplus-value. It is this Marxist perspective and the various historical reformulations that it has authorized that influence the way rhetoricians and scholars of cultural studies conceptualize economic justice in the discipline of communication. While not all of these scholars endorse an explicitly Marxist line of thought, they all attempt to conceptualize economic justice as a normative political category that influences various models of rhetorical agency and social change.
Robert Busching, Johnie J. Allen, and Craig A. Anderson
In our modern age, electronic media usage is prevalent in almost every part of the world. People are more connected than ever before with easy access to highly portable devices (e.g., laptops, smartphones, and tablets) that allow for media consumption at any time of day. Unfortunately, the presence of violence in electronic media content is almost as prevalent as the media itself. Violence can be found in music, television shows, video games, and even YouTube videos. Content analyses have shown that nearly all media contain violence, irrespective of age rating (Linder & Gentile, 2009; Thompson & Haninger, 2001; Thompson, Tepichin, & Haninger, 2006; Yokota & Thompson, 2000). It is therefore important to ask: What are the consequences of pervasive exposure to screen violence? One consequence of media violence exposure, hotly debated by some in the general public, is increased aggressive behavior. This relationship was investigated in many studies using experimental, longitudinal, or cross-sectional design. These studies are summarized in meta-analyses, which support the notion that media violence increase the likelihood of acting aggressively. This link can be explained by an increase in aggressive thoughts, a more hostile perception of the environment, and less empathic reaction to victims of aggressive behavior. However, the often debated notion that media violence allows one to vent off steam, leading to a reduced likelihood of aggressive behavior, has failed to receive empirical support. The effect of media violence is not limited to aggressive behavior; as a consequence of violent media usage attentional problems arise and prosocial behavior decreases.
Zazil Reyes García
This is an advance summary of a forthcoming article in the Oxford Research Encyclopedia of Communication. Please check back later for the full article.
The growing field of visual rhetoric explores the persuasive power of the visual artifacts that surround us. This relatively new branch of rhetoric emerged in the late 20th century, disrupting a discipline that was traditionally concerned with the spoken and written word.
The artifacts studied through the lens of visual rhetoric comprise visual images and objects that are human created and culturally meaningful. They include two-dimensional images, such as political cartoons and video advertising, and three-dimensional objects such as museums and murals. To better understand visual rhetoric, it is important to review its emergence as an area of study, its definitions, and the existing body of research in the field.
Visual Rhetoric (VR) is a field of inquiry aiming to analyze all kinds of visual images and texts as rhetorical structures. VR is an offshoot of both visual semiotics, or the study of the meanings of visual signs in cultural contexts; and of the psychology of visual thinking, as opposed to verbal thinking—defined as the capacity to extract meaning from visual images. The basic method of VR, which can be traced back to Roland Barthes’s pivotal 1964 article “The Rhetoric of the Image,” is to unravel to connotative meanings of visual images. The picture of a lion, for instance, can be read at two levels. Denotatively (or literally) it is interpreted as “a large, carnivorous, feline mammal of Africa.” This level conveys informational or referential meaning. But the image of lion in, say, an advertisement or music video invariably triggers a connotative sense—namely, “fierceness, ferociousness, bravery, courage, virility.” The key insight of VR is that connotation is anchored in rhetorical structure, that is, in cognitive-associative processes such as metaphor and allusion, which are imprinted not only in verbal expressions, but also in visual images. So, the image of a lion in, say, a logo design for men’s clothing would bear rhetorical-connotative meaning and affect the way in which the clothing brand is perceived. This same basic approach is applied to all visual expressive artifacts, from traditional visual art works to the design of web pages and comic books. VR is showing that visual objects are rhetorical objects and that, therefore, they can be used to influence and persuade people as effectively as rhetorical oratory, if not more so. Given its simple, yet effective method of analysis, VR is spreading to various disciplines as a technique, including psychology, anthropology, marketing, and graphic design, among many others, affirming how visual images tap into a system of symbolism that is interconnected with other forms of symbolism and representation.
Raymond Williams (1921–1988) is often cited as one of the founders of the interdisciplinary field of education and research known as cultural studies (CS). To be more specific, he formulated an influential methodology that he named “cultural materialism,” which has an affinity with CS but is a distinctive perspective in its own right. Williams’s most celebrated book, Culture and Society 1780–1950 (1958), traced British Romanticism’s critical response to the Industrial Revolution and successive debates on social and cultural change. At the time of publication, Williams declared “culture” to be “ordinary,” thereby challenging the cultural elitism of literary study and opening up questions concerning mass-popular culture. However, Williams distanced himself from the populist study of communications and culture that became fashionable in the 1980s. His transition from literary criticism and history to sociological commentary and speculation on future prospects was signaled further by his 1961 sequel to Culture and Society, The Long Revolution.
Williams challenged the behaviorism of American-originated communication studies and drew upon European critical theories in his own work. His academic specialism was dramatic form, which he studied historically and related to theatrical and audiovisual trends in modern drama. His perspective of cultural materialism broke entirely with idealist approaches to the arts and communications media. However, he was firmly opposed to technologically determinist explanations of the emergence of new media and the dynamics of social change, On technical innovation, he emphasized the role of intentionality, the materiality of discourse, and the social conditions of cultural production and circulation. His key concepts include selective tradition, structure of feeling, and mobile privatization. Williams later coined the term “Plan X” to refer to the rise of military recklessness and unregulated “free-market” political economy and communications during the late 20th century. His final non-fiction book (he also wrote novels), Towards 2000 (1985), has been updated to take account of developments in culture, society, and the environment over the past 30 years.
Radhika Gajjala and Dinah Tetteh
The 1970s brought forth strong movements for the financial empowerment of women and women’s labor rights protections in rural, developing world regions such as India. For instance, 1972 is when the Self Employed Women’s Association (SEWA) was registered as a trade union in India. Its main goals were full employment and self-reliance for women from the unorganized sectors. In the 1970s, several developing world countries saw the rise of microfinance interventions. What started as a public policy strategy and intervention for rural finance in the newly independent India of the 1950s has shaped subsequent patterns for rural credit and microcredit in most of the developing world. For instance, the Bank Dagang Bali (BDB) was established in Bali, Indonesia, in September of 1970, and the Grameen Bank was established in Bangladesh in 1974. Around the same time, the U.S.-based NGO Accion began to give loans in Brazil. The founder of the Grameen Bank, Muhammad Yunus, became a legend and is well known for his belief that women make better borrowers than men because they find ways to repay the loans. As a result, a development model has emerged that focuses on women’s self-empowerment through micro-entrepreneurialism and the promise of microfinance.
Simultaneously, in global settings, there emerged a model of “Development 2.0,” which uses Web 2.0 tools and practices to mobilize connectivity, action at a distance, and relational, interpersonal investments through digital and mobile tools. The resulting model of microfinance therefore occurs through Web 2.0 and mobile phone–based technologies and also works to connect women and girls from the Global North (including immigrants) and women and girls from the Global South through movements such as The Girl Effect. What we see here is a paradigm based in a neoliberal market economy framework that mobilizes women’s labor from the Global North and from the Global South in the service of a global digital financial capitalism. This article maps out a literature review that connects the idea of Development 2.0 with the economic and political visibility of the girl child and of the woman as the one who empowers while also still needing to be empowered.